model changing on bundle fill level.

Im working on a texturepack/datapack that adds custom craftable bundles but how do i make it so my model changes when the fill level does? I figured this out once before with custom model data but not with the new model system this is what i have so far and ive tried a bunch of stuff but cant seem to get any ovverrides to work ```{ "model": { "type": "minecraft:model", "model": "sparked:item/orangebasket"

}

}```

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