Shifted RGB values
Hello!! When I use "tints" in an item model, it seems like the RGB values i enter for the "default" key are shifted one over (?). Right now it looks like:
{ "type": "map_color", "default": [ 255, 255, 255 ] } ]``` and the texture shows up yellow, as if the blue channel were 0. I did some testing and found out: Red > (removed); Green > Red; Blue > Green. So instead of 255red; 255green; 255blue, it turns into 255(none); 255red; 255green and as you see blue is just not there and that's why it shows up yellow. This is further proved by the value [225, 0, 0] which shows up black. Am I doing something wrong or is this a know issue?