map specific parts of texture or use a mask?
Could I represent something, like the side of this fence gate with only one face but still be able to use the unmodified wood planks texture? Does the game allow mapping textures with non continuous UVs?
Could I represent something, like the side of this fence gate with only one face but still be able to use the unmodified wood planks texture? Does the game allow mapping textures with non continuous UVs?