crossbow custom model help
Im trying to make a custom crossbow texture but cant figure out how to make the texture change with the new model system...
"parent": "item/generated", "textures": { "layer0": "sparked:item/gay_crossbow_standby" }, "display": { "thirdperson_righthand": { "rotation": [ -90, 0, -60 ], "translation": [ 2, 0.1, -3 ], "scale": [ 0.9, 0.9, 0.9 ] }, "thirdperson_lefthand": { "rotation": [ -90, 0, 30 ], "translation": [ 2, 0.1, -3 ], "scale": [ 0.9, 0.9, 0.9 ] }, "firstperson_righthand": { "rotation": [ -90, 0, -55 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }, "firstperson_lefthand": { "rotation": [ -90, 0, 35 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] } }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "sparked:item/gay_crossbow_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.58 }, "model": "sparked:item/gay_crossbow_pulling_1" }, { "predicate": { "pulling": 1, "pull": 1.0 }, "model": "sparked:item/gay_crossbow_pulling_2" }, { "predicate": { "charged": 1 }, "model": "sparked:item/gay_crossbow_arrow" }, { "predicate": { "charged": 1, "firework": 1 }, "model": "sparked:item/gay_crossbow_firework" } ] }``` im using this code for my crossbow, which is in my name_space > models path, then I create the actual custom model in my name_space > item path that points toward the model i made