Consumable item jiggle animation
I'm making a datapack in which there is an item that every tick updates its values (
custom_dataanddamagecomponent) while in use. During the value change, the third-person model starts to switch between the base state and the state during use very quickly. Question: Is this a bug or can it be fixed?Version: from
24w45ato1.21.4-pre1Consumable component animation:toot_hornItem state: ```json { "model": { "type": "minecraft:condition", "property": "minecraft:using_item", "on_false": { "type": "minecraft:model", "model": "vape:item/basic_vape" // default model }, "on_true": { "type": "minecraft:model", "model": "vape:item/basic_vape_t" // use model }, "hand_animation_on_swap": false }*Write if you need more info or if I made a mistake somewhere when asking the question, I'm new here!*