Consumable item jiggle animation

I'm making a datapack in which there is an item that every tick updates its values (custom_data and damage component) while in use. During the value change, the third-person model starts to switch between the base state and the state during use very quickly. Question: Is this a bug or can it be fixed?

Version: from 24w45a to 1.21.4-pre1 Consumable component animation: toot_horn Item state: ```json { "model": { "type": "minecraft:condition", "property": "minecraft:using_item", "on_false": { "type": "minecraft:model", "model": "vape:item/basic_vape" // default model }, "on_true": { "type": "minecraft:model", "model": "vape:item/basic_vape_t" // use model }, "hand_animation_on_swap": false }


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