Change elder guardian particle model/texture without editing it on the elder guardian entity
As the title says, I want to know if it is even possible to change the model/texture of the elder guardian mining fatigue ghost particle effect without editing it when it occurs normally, and without editing the elder guardian model/texture. If this is possible I think it would have to be with shaders and I have no idea what they can do or where I would even start if it could be done.