Making element in a pool spawn extremely rare

1.21 I have a template pool that is spawned every chunk 4.25 times on average. I want this pool spawn once in 1000 block radius. By my counting ((pi*r^2)/S_of_the_chunk)*amount_of_attempth_for_chunk i need to use 52129 weight for empty_pool_element while 1 for foo:bar. Pool element allows to use 150 weight at max, which results in 347.5 usages of empty_pool_element with weight of 150. How can i make that less complicated? My template_pool file below, with foo:bar having 1 weight and empty_pool_element 150

{
  "name": "bar",
  "fallback": "minecraft:empty",
  "elements": [
    {
      "weight": 1,
      "element": {
        "element_type": "minecraft:single_pool_element",
        "location": "foo:bar",
        "projection": "rigid",
        "processors": "minecraft:empty"
      }
    },
    {
      "weight": 150,
      "element": {
        "element_type": "minecraft:empty_pool_element"
      }
    }
  ]
}
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