Making element in a pool spawn extremely rare
1.21 I have a template pool that is spawned every chunk 4.25 times on average. I want this pool spawn once in 1000 block radius. By my counting
((pi*r^2)/S_of_the_chunk)*amount_of_attempth_for_chunki need to use 52129 weight forempty_pool_elementwhile 1 forfoo:bar. Pool element allows to use 150 weight at max, which results in 347.5 usages ofempty_pool_elementwith weight of 150. How can i make that less complicated? My template_pool file below, withfoo:barhaving 1 weight andempty_pool_element150{ "name": "bar", "fallback": "minecraft:empty", "elements": [ { "weight": 1, "element": { "element_type": "minecraft:single_pool_element", "location": "foo:bar", "projection": "rigid", "processors": "minecraft:empty" } }, { "weight": 150, "element": { "element_type": "minecraft:empty_pool_element" } } ] }