- For global dummy scoreboards that might be used multiple times per tick, is it better to use a single fake player and create a bunch of different scoreboards or better to use a single scoreboard and use a bunch of fake players?
- I know working with entity data is performance heavy because minecraft will have to convert NBT into SNBT, and data storage don't need to, but working with storage still requires string manipulation. So how much performance impact does using data storage have?
- After using a not frequently used data storage, is it better to remove it or just leave it like that?
Well the third one is kinda just there to make up the numbers, the difference is probably trivial