basics to caching information in entities? 1.21.8
Basically the title, im making a datapack for my sister. i have the basics of it working but it does not scale to multiples, so i would like to store information in an entity, rather than a scoreboard. its a bridge making function that goes like this currently for the user:
# sets end points /function bridge:set_anchor {name:"A"} /function bridge:set_anchor {name:"B"} /function bridge:create_bridge {start:"A",end:"B"}inside of bridge:create_bridge, what i want to have happen is
- create a marker
- store the current xyz position inside of it (can just use the markers position for this i suppose), and the xyz position of its destination
- call another function that recursively moves the marker one block closer per iteration, and run setblock to place a block at its location.
what i have currently uses a single scoreboard, which works well enough if only one bridge is being made at a time. however if you put two together its not the best time.