Sin function or analog in Density functions
Hey all, working on my worldgen data pack, trying to get density in long “strips”, basically hoping to stretch either the X or Z axis.
It seems like the shifted noise might be the start of what I want, but I’m struggling to find a way to create “waves” that I can use to shift one of the axes
Any ideas?
This is what I have so far:
{ "type": "minecraft:shifted_noise", "noise": "minecraft:spaghetti_3d_1", "xz_scale": 1, "y_scale": 1, "shift_x": { "type": "minecraft:mul", "argument1": 1, "argument2": { "type": "minecraft:squeeze", "argument": { "type": "minecraft:noise", "noise": "minecraft:spaghetti_3d_1", "xz_scale": 1, "y_scale": 1 } } }, "shift_y": 0, "shift_z": 0 }