"Flat" Geodes
I'm trying to get a feature using the geode type, but I want it to be longer in the x/z plane compared to the y plane -- any ideas on how to accomplish this?
Here's where I'm at right now, as simple as possible with just some debug materials to be able to see
{ "type": "minecraft:geode", "config": { "blocks": { "cannot_replace": "#minecraft:features_cannot_replace", "invalid_blocks": "#minecraft:geode_invalid_blocks", "filling_provider": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:purple_concrete" } }, "inner_layer_provider": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:air" } }, "alternate_inner_layer_provider": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:air" } }, "middle_layer_provider": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:air" } }, "outer_layer_provider": { "type": "minecraft:simple_state_provider", "state": { "Name": "minecraft:air" } }, "inner_placements": [ { "Name": "minecraft:air" } ] }, "layers": { "filling": 1.7, "inner_layer": 2.2, "middle_layer": 3.2, "outer_layer": 4.2 }, "crack": { "base_crack_size": 0, "crack_point_offset": 0, "generate_crack_chance": 0 }, "noise_multiplier": 0.05, "invalid_blocks_threshold": 1, "distribution_points": 2 } }