Creating a custom mob with two different attacks
Made a post a couple of days ago, but just reposting as an update since I left it too long.
MC version 1.21.5
Here's a new version i've just made today, trying to fix some of the commands here. Hopefully folders have been fixed from last time.
In game here's what has happened:
- I have summoned a mob with the tag
PharaohBosswith my datapack loaded with/function pharaohs_curse:load - the functions should occur automatically based on a timer but nothing really happens without me running
/function - the
spawn_scarabsworks when ran manually shootdoesn't seem to do anythingprojectilehitseems to summon an area effect cloud where the mob was, I want to make it move and appear as if the husk shot it
The objective is to have a working custom mob which shoots a damaging projectile and spawns scarabs based on timers.