Optimizing tick function
I have the following tick function:
scoreboard players enable @a setHome scoreboard players enable @a home
execute as @a[scores={setHome=1}] run execute at @s run function homes:sethome/set
execute as @e[tag=target,limit=1] run function homes:home/tp
execute as @a[tag=teleporting] run return fail execute as @a[scores={home=1},limit=1,sort=random] run function homes:home/init
The line "execute as @e[tag=target,limit=1] run function homes:home/tp" only needs to be run if there is a player tagged with "teleporting", and the line "execute as @a[scores={home=1},limit=1,sort=random] run function homes:home/init" should only be run if there is not a player tagged with "teleporting". How can i achieve this? Right now the line "execute as @e[tag=target,limit=1] run function homes:home/tp" is always run.