Exploding Sheep
Not really, kinda, but basically I have these individual tiles on my game and some of them summon sheep, I've made a system that links those sheep to the origin via scoreboard with an ever increasing global value and it only teleports them to the origin when they get too far from it. It works perfectly with only one of those tiles, but when there's more than one it seems to allow all sheep except for one group to roam free, while the group that isn't allowed to roam is trapped in an infinite explosion loop. I can't seem to find the issue with my code though.
The tile with the
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particles is the infinite sheep exploder, while you can see 3 other tiles that allow them to roam anywhere, even outside of the tile.