How to dynamically generate NBT path names?

For example if I wanted store this info (it would be generated throughout the gameplay): json { Sell: { session1: {name:Equinox, gametime:311119, diamonds_sold: 26, money_earned: 260}, session2: {name:Steve, gametime:400000, diamonds_sold: 1, money_earned: 10}, ... } } When Steve sells 1 diamond, this info would be stored into a session, and his name along with some other data would be stored. I'm not sure how to store the players name dynamically. I also need to store scoreboard values. The session names need to be named differently also every time (session1, session2, ...)
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