Is there a way to kill entities without a condition applied to all entities
I been having a problem with interactions that keep removing them when checking for the nearest "Bird entity" within .1 of a block. instead it somehow checks all bird entities and if one of those is not within the small margins it removes itself. I just want the command to run to all interactions and I want the interactions to stay if only one bird entity is near it, not all bird entities. here is my command!
Continue to help post/execute as @e[tag=interact] at @s if entity @e[tag=bird,distance=0.01..,limit=1,sort=nearest] as @s run kill @s