why does /scoreboard players set @s np.timer2 6000 keep summoning pigs?
tick functinon
execute as @e[scores={np.timer2=1}] at @s run function nb:convert``` convertproc ```# Run as converting piglin execute as @e[tag=convert] at @s run function nb:convert_effects scoreboard players add Orichalthyl np.timer2 6000``` convert ```kill @e[type=minecraft:zombified_piglin,tag=convert] function nb:random_zombie summon pig ~ ~ ~ particle minecraft:poof ~ ~0.75 ~ 0.25 0.5 0.25 0.1 25 normal playsound minecraft:block.lava.extinguish master @a ~ ~ ~ playsound minecraft:entity.zombie_villager.converted master @a ~ ~ ~ 0.8 1.5```