Take damage in water but not in boats
I have an execute command that detects when players are in water and gives them debuffs, however this also happens when they're in a boat.
Is there a way to stop that from happening? I tried looking at making an advancement to detect players in water and not in boats but I really can't figure this out. Should I be using tags to clear effects when in boats? Is there a simpler way?
Continue to help post