I wanna create an item that's half consumable and half tool.
So I wanna make an item that acts like a consumable with a durability bar. Basically: The item has 5 durability, if you "eat" the item:
- 2 Max Health
- 1 Heart Item
- 1 Durability When it breaks it breaks. Thats kinda all I wanna do but I feel like it might be way more complicated. My first idea was to add a pickaxe set max_damage to 5 Add consumable with an 999k time to consume and every tick you eat it a number goes up. Every 32 ticks the update runs once. But then I would have to remove the fast stone mining speed... Can I do that?