How do I make the game discern between a baby and normal version of a mob?
Hello, I'm making a datapack that contains an advancment for killing every unique mob in the game. I ran into an issue with the game not being able to discern between baby and adult mobs. Whenever I kill a baby horse I get the achievement for the adult as well. Even tho im using
Continue to help post"flags": { "is_baby": false }
on adults and true for babies
am I missing something or is there no way to do that?