Overriding other datapacks loot tables
So i'm making some datapacks to enhance my and my friends' vanilla experience, just for the sake of having something new and also i have fun making them. I'm making multiple packs which add different features each (for example, one adds new custom enchantments and another one adds new armors and items with new materials such as "ruby"), i'm using both the datapacks in the same world and i have the same loot table (like gold_ore) that override the vanilla loot table, but each datapack adds a different drop:
- The enchantments one adds "Smelt" that gives a gold ingot when mining gold ore;
- The gems pack adds "Gem Extractor" which makes gold ore drop a custom item that should be a gem when mined with a random chance
How do i make it so i can use both datapacks and still have both the enchantments work with different loot tables from each datapack so they don't override each other and one of them stops working?
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