how to issue achievements if a player has dealt a certain amount of damage to an entity

Good evening, I have a problem. I need to create an achievement that will be given to the player when they deal 100 heart damage to the warden with a sword. I'm a little confused. how do I do this? Here's what I have.

{
  "display": {
    "icon": {
      "id": "minecraft:warden_spawn_egg"
    },
    "title": {
      "text": "Зубочистка проти Танку",
      "color": "aqua"
    },
    "description": {
      "text": "Нанести Вардену 100 сердець шкоди мечем",
      "color": "dark_purple"
    },
    "frame": "challenge"
  },
  "parent": "main:legendary/root",
  "criteria": {
    "t": {
      "trigger": "minecraft:player_killed_entity",
      "conditions": {
        "player": {
          "type": "minecraft:text_display"
        },
        "entity": {
          "type": "minecraft:warden"
        }
      }
    }
  }
}
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