Detect player being hit by snowball
Hello,
Im just trying to make knockback snowball.
As I know, teleport is actually bad idea due to it can glitch into wall. So instead, Im doing /damage.
But problem is, Im actually not sure how to detect snowball that also detect player being hit then runs command to damage to the player, not to snowball.
execute as @e[type=snowball] at @s run execute as @e[type=!snowball, distance=..1, limit=1] at @s run function fun:snowball
- fun/snowball
execute as @s run damage @s 0.01 minecraft:wind_charge
This does not work at all