Interpolating data merge Rotation?
any way to interpolate the change in rotation for display entities?
- or an alternative to data merge Rotation?
currently I'm rotating it by translating and modifying its Rotation nbt
I also tried my luck with teleporting it, and it worked but I couldn't figure out how to strap it to a player
and I would prefer for it to change without lagging behind anyways
And is there a way to disable the automatic rotation when teleporting a display entity to a player?
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