Why does this not work well on the server?
Why does this not work well on the server? Like there is still a cooldown, but the effect is gone?
give_gravity_efffect.mcfunction
execute unless score @s GiveGravityEffectCooldown matches 1.. run advancement revoke @a only mydatapack:give_gravity scoreboard players set @s GiveGravityEffectCooldown 600``` **gravity_effect.mcfunction** ```tag @s add this attribute @p[tag=!this] minecraft:generic.gravity base set 1 tag @s remove this``` **normal_gravity.mcfunction** ```attribute @p minecraft:generic.gravity base set 0.08``` **cooldown_gravity.mcfunction** ```execute as @a[scores={GiveGravityEffectCooldown=1..}] run scoreboard players remove @s GiveGravityEffectCooldown 1 execute as @a[scores={GiveGravityEffectCooldown=0}] run function speedrunnerabilities:normal_gravity execute as @a[scores={GiveGravityEffectCooldown=0}] run advancement revoke @s only mydatapack:give_gravity schedule function mydatapack:cooldown_gravity 1s``` **tick.mcfunction** ```function mydatapack:cooldown_gravity``` **cooldown_gravity.mcfunction** ```execute as @a[scores={GiveGravityEffectCooldown=1..}] run scoreboard players remove @s GiveGravityEffectCooldown 1 execute as @a[scores={GiveGravityEffectCooldown=0}] run function mydatapack:normal_gravity execute as @a[scores={GiveGravityEffectCooldown=0}] run advancement revoke @s only mydatapack:give_gravity schedule function mydatapack:cooldown_gravity 1s```