3 Questions
How can I summon ^ ^ ^2 particles but only on the horizontal axis?
Is there smth like a dismount predicate which I could use for an
Continue to help postexecute as @a at @s if predicate ..dismount run kill @e[type=boat,limit=1,sort=nearest,distance=..2]
command?
to avoid putting
execute as @a at @s if predicate muggel:utility/inboat run tag @e[type=boat,limit=1,sort=nearest] add ridden execute as @a at @s unless predicate muggel:utility/inboat run kill @e[type=boat,tag=ridden,distance=..2]
into a looping function.
- checking for a "player in a boat sneaking" predicate doesn't work unfortunatly
is there a simple way of giving the schedule command artificial target selectors?
my current solution is a scoreboard that gets decreased each tick for each player every tick
execute as @a at @s unless score @s schedule matches ..0 run scoreboard players remove @s schedule 1
- delayed commands would also work for me. I need to provide a player @s with a single use command at the start and end of a timer