@e in execute if score

I'm wondering if I can do this in ANY way. execute as @a run execute unless score @e[type=interaction] id = @s id run say I don't have an interaction linked to me and it makes me sad. This is for a wallrunning thing I'm making, there are two interactions on each side of the player, and when they spawn in I want to make sure they have 2 interactions with the same ID, otherwise they should just say that for each one they don't have, so if they only have 1 interaction with the same ID they only say the message once.

(Eventually I'll set the ID to the player's ID but I usually just get one part done at a time)

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