Chunk loading around fast moving player
Yo, I'm basically having the player be moved through a dimension very quickly and need to load the chunks behind them aswell as infront so if they turn the wrong way they don't see heaps of unloaded chunks.
Is there a way to do this?
Thinking of trying to use forceload, would forceloading chuks around the player then imidiately unloading them cause them to stay loaded since they are near the player? The few tests I've done weren't promising tbh