replace HurtTime nbt check with something else.
so i have a function that is triggered on "player_hurt_entity" event, i need to give a
victimtag to the entity player hit. i was doing it with HurtTime until now, but i wanna optimize it. is there a way to do it without nbt checks? i tried scoreboards, but they dont work for mobs, and then i also tried thistag @s add attacker execute as @e at @s on attacker if entity @s[tag=attacker] run tag @e[distance=..0.001] add victimbut since
on attackeralso works with entities that were hurt long ago, this can give victim to multiple entity that i hit previously