using the same seed for different instances of the same noise

hi, I'm messing around with a noise settings file. I'd like to use the same noise function both as part of the final_density value, as well as the continents one, so that areas emptied out by the same noise in final_density get set to oceans. the noise expression is the following: { "type": "minecraft:noise", "noise": "minecraft:gravel", "xz_scale": 0.3, "y_scale": 0.1 } is there any way to do this? alternatively, if there is not, is there any other way to achieve the goal of having the areas I'm emptying in final_density have a low continentalness? thanks!
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