using the same seed for different instances of the same noise
hi,
I'm messing around with a noise settings file. I'd like to use the same noise function both as part of the
Continue to help postfinal_density
value, as well as the continents
one, so that areas emptied out by the same noise in final_density
get set to oceans. the noise expression is the following:
{ "type": "minecraft:noise", "noise": "minecraft:gravel", "xz_scale": 0.3, "y_scale": 0.1 }
is there any way to do this? alternatively, if there is not, is there any other way to achieve the goal of having the areas I'm emptying in final_density have a low continentalness? thanks!