Making Modded Ores Biome-Dependent

Hi! Coming from 1.12, I'm really new to datapacks and I'd like some assistance. I've had some success in creating biome-specific ore spawns in Vanilla through looking at different packs and understanding the structure, but I haven't been able to find any that I can use as a reference for this specific goal.

What I do (sort of understand): That unlike mods like oretweaker, ores/biomes/modifications has to be made per-file as opposed to a unified document. What I don't get: Where to place** configured/placed features **and biome folders in a scenario where an ore is in one mod, and the biome is in another.

  • I'll be using Silent Gems and Terralith as an example.

Q. How does the folder structure work if I wanted to make "Topaz Ore" only spawn in Terralith's Yellowstone Biome?

Edit: I deleted a part of the post since I realized that it could possibly be in either biome or forge/biome_modifiers, and I'm still kind of stuck.

Continue to help post