Making Voronoi Noise using multiple Perlin noise's for the Erosion durning world generation?

is it possible to use multiple instances of the noise generator to create different verisons of perlin noise maybe similer or voroni noise for the world generating, like combing some noises with different values together in such a way that it created something similer to voroni noise?, tryin to mess with the erosion noise thats used for generating parts of the terrain in the world generator using a datapack trying to make a custom world generator that maybe has terrain thats some strange mix between beta and adventure update terrain
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