im trying to generate a structure using datapacks.
The datapacks documentation is complex, and the wiki lacks 1.18.2 info. I aim to spawn meteorites underground and on the surface, 3 underground and 2 surface structures. Tutorials were confusing, documentations were worse for me. Here's what I've done so far:
forgedingears/data/worldgen/template_pool/big_meteorites/meteorites.json
{ "name": "forgedingears:big_meteorites/meteorites", "fallback": "minecraft:empty", "elements":[ { "weight": 2, "element": { "projection": "rigid", "element_type": "minecraft:legacy_single_pool_element", "location": "forgedingears:big_meteorites/meteorite_5", "processors": "minecraft:empty" } }, { "weight": 3, "element": { "projection": "rigid", "element_type": "minecraft:legacy_single_pool_element", "location": "forgedingears:big_meteorites/meteorite_4", "processors": "minecraft:empty" } }, { "weight": 5, "element": { "projection": "rigid", "element_type": "minecraft:legacy_single_pool_element", "location": "forgedingears:big_meteorites/meteorite_3", "processors": "minecraft:empty" } } ] }forgedingears/data/worldgen/configured_structure_feature/meteorites.json
{ "config": { "start_pool": "forgedingears:big_meteorites/meteorites", "size": 7 }, "biomes": "#forgedingears:has_meteorites", "adapt_noise": true, "spawn_overrides": {}, "step": "underground_ores" }idk how to define generation steps for structures, I have done it for ores before with kubejs