Problem with timer

tick.mcfunction: execute if data storage cmd:tickdata {susSandTickFunction:1} run function cmd:suspicious_sand_tick scoreboard players add @a 6mTimer 1 execute as @a[scores={6mTimer=7201}] run scoreboard players set @a 6mTimer 0 These lines are executed every tick. suspicious_sand_on.mcfunction: data modify storage cmd:tickdata susSandTickFunction set value 1 suspicious_sand_off.mcfunction: data modify storage cmd:tickdata susSandTickFunction set value 0 suspicious_sand_tick.mcfunction: execute as @a[scores={6mTimer=7200}] run function cmd:suspicious_sand I want this to be executed when the Timer reaches 6 min. suspicious_sand.mcfunction: give @a suspicious_sand{BlockEntityTag:{LootTable:"cmd:suspicious_sand_selector"}} 6 As you can see, this line should give every player 6 blocks of suspicious sand. But instead it gives 12. It's probably because suspicious_sand.mcfunction is executed more than once at the same tick, but I have no idea how to fix that. Note: It's not a problem with the loot table. When executing the suspicious_sand.mcfunction using /function in-game, it gives 6 suspicious sand blocks.
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